Running Blender from console with `-debug-events` I don't see distinction between events whether I am in edit mode or object mode. Prev_type:217 / LEFT_SHIFT, prev_val:1 / PRESS, Object mode: wm_event_do_handlers: Handling event Prev_type:217 / LEFT_SHIFT, prev_val:2 / RELEASE, WmEvent type:229 / ACCENT_GRAVE, val:1 / PRESS, Shift:1, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, Prev_type:229 / ACCENT_GRAVE, prev_val:2 / RELEASE, WmEvent type:217 / LEFT_SHIFT, val:1 / PRESS, If you could check this out it would help us to see if there is some problem.Įdit mode: wm_event_do_handlers: Handling event Running Blender from console with -debug-events I don't see distinction between events whether I am in edit mode or object mode. I can't reproduce this even with portugese keyboard input, I am not sure if OS language would have influence there.Ĭan you check if this happens when you click on File > Defaults > Load Factory Settings? This enters the fly/walk navigation mode immediately, instead of registering the tilde deadkey. **Exact steps for others to reproduce the error** This is quite annoying, specially for someone who speaks another language, or has the tilde in his name, even if one uses the English user interface. The workaround for now is typing the text I need in another program and then pasting into Blender. This makes it impossible to type letters with tilde (i.e. It can be entered by pressing (grave accent) enters into fly/walk navigation even when in text editing mode. Using the ENG layout the tilde (~) is in this position on the keyboard: Keyboard layout: United States (international)īroken: version: 2.90.0, branch: master, commit date: 11:26, hash: 0330d1af29 Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 Operating system: Windows-10-1-SP0 64 Bits
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